Following the end of the local lockdown in Serbia, the VR-All-Art team has continued working on the latest planned exhibition of prehistoric art and artifacts from Vinca culture, one of the largest prehistoric archaeological sites in Europe. The team scanned over thirty of the most significant figurines from the Neolithic in three locations with the latest 3D scanning technology.
As the global lockdown progresses, cultural institutions remain inaccessible, closed to the audiences indefinitely. To counteract this unfortunate situation, VR-All-Art has decided to open its platform several months ahead of schedule. Due to the COVID-19 pandemic and the resulting social distancing, cultural institutions across the globe remain closed to the public and the only way to reach their audience is online.
Due to recent events that have affected us all, but perhaps especially cultural institutions such as museums, we are working quicker than ever on moving as much art and cultural heritage into virtual reality as possible, so that anyone can enjoy and draw endless inspiration from art and culture wherever they are on the planet.
Speaking about “Private museums: trends and the impact of virtual reality”, Vitomir Jevremovic, CEO of VR-All-Art, was invited to be one of the panelists at the event, alongside other prominent names in the industry.
VR-All-Art will be present at the event with a live demo, while Vitomir Jevremovic, CEO of VR-All-Art, will speak about private museums and how virtual reality can change the present trends in the art market.
Since HTC Vive Cosmos was initially announced back in January of this year, little else has been said about it until September 12 when full specifications of HTC’s newest VR headset were revealed. Ahead of its official release on October 3, VR-All-Art had the privilege to test the device and all of its new features.
Assistant professor Dragan Jankovic, from the Laboratory for experimental psychology, Department of Psychology at the University of Belgrade, presented new findings about art experience in VR at this year’s Visual Science of Art Conference. Titled “Visual art in the digital age: About the art experience in VR vs. ordinary displayed museum contexts”, the study was aimed to test how visual artworks are experienced depending on the contexts in which they are presented. The study was performed using VR-All-Art’s state-of-the-art technology for exhibiting artworks in VR galleries.
As the first platform for exhibiting, collecting and managing art in Virtual Reality, VR-All-Art recognizes the importance of technology within the arts and culture space, and how it can benefit and improve the presentation and preservation of art. Therefore, VR-All-Art has partnered with the Art & Tech Association of Switzerland with the goal of encouraging a widespread use of technology in the art market. During Art Basel 2019 in Basel, we will join the “Impact of Technological Innovations on the Art Market” panel, organized by the Art & Tech Association of Switzerland with New Art Academy New York. The audience will have an opportunity to see VR-All-Art in action. Uncover new technological tools used by artists and learn how new media art is quickly becoming an important segment of the global art market - join the conversation on June 13 at Art Basel.
VR-All-Art's special surface scanner, developed in-house, has been in the testing phase, digitalizing artworks of some of the greatest painters of all time. By the courtesy of the National Museum of Serbia, paintings from Picasso, Monet, Mondrian and many others will soon be included on the VR-All-Art platform in an extraordinary level of detail.
More than 200 works from Visconti collection can be seen on VR-All-Art, 43 of which are the works of the King of Pop art - Andy Warhol.
VR-All-Art was host to an exclusive vernissage and art sale event titled 'Past, Future and Everything in between', organized by Visconti Fine Art gallery and Brajak Vitberg art and design studio.
The event, which will gather market specialists, collectors, technologists and financial analysts from around the world, will focus on the crossover of art and blockchain, along with other innovative technologies. Our CEO will introduce VR-All-Art and demonstrate the platform’s features to the guests and visitors.
On October 27th and 28th, during the leading global event on digital technology for documenting, conserving and sharing heritage, visitors will have an opportunity to experience VR-All-Art and learn about how it strives to ensure the secure future of world heritage through the use of innovative technologies, including VR and blockchain.
Artists featured in the VR exhibition are: Jingdong Shen, Shixiong Wu, Mohammed Al Atiq, Benny Oentoro, Lalo Sanchez Del Valle, Sinisha Kashawelski, Klemen Brun, Kristina Milakovic, Naod Zoric, Justyna Warwas, Biljana Milenkovic, Petar Mosic, Lee Young Ji and Gala Caki herself.
We are proud to be partners with Apollo art magazine at their party in London today where we’ve been showcasing VR-All-Art to their guests.
National Museum of Serbia is open! and VR-All-Art is a part of their permanent exhibition space. Enabling virtual realities in museums is one of our core missions. Unlimited VR spaces and worldwide accessibility brings unprecedented power into curators hands, changing the way we admire arts and cultural heritage.
Audience at VR World London was amazing. Smart questions. Great people and their interest in VR-All-Art went beyond crypto implementation.
Contemplation as a synthesis of Santería and Buddhism: The figures and portraits of Quintana have in common a self-contained attitude: the distance, emotionless facial expressions and the barely comprehensible gaze, which characterize the figures of Carlos Quintana, testify to a kind of introversion or rather to contemplation.