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Since HTC Vive Cosmos was initially announced back in January of this year, little else has been said about HTC's newest VR headset until September 12 when full specifications were revealed. Ahead of its official release on October 3, VR-All-Art had the privilege to test the device and all of its new features.
HTC Vive Cosmos has six camera trackers and uses inside-out tracking. Unlike previous HTC Vive headsets which required external trackers, the Cosmos doesn’t, although they can be purchased separately for an upgraded experience. Likewise, an optional faceplate add-on, the External Tracking Module, will also be available to ensure Cosmos is compatible with 1.0 and 2.0 Lighthouse base stations. During live testing, we did notice some issues with the tracking, but we expect these bugs will be fixed when the final version of Cosmos is released.
One of the biggest benefits of HTC Vive Cosmos is how straightforward the setup is. As most of our clients are first-time users, making sure we provide them with gear they can easily use is our top priority - and HTC certainly did not disappoint. Moreover, Cosmos is much more mobile than its predecessors. By packing the headset and PC into a backpack, our clients have mobile galleries at their fingertips. And because Cosmos doesn’t require external trackers, a large number of headsets can be utilized at the same time in a small space without causing mutual interference.
In terms of building the best commercial headset on the market, HTC has decidedly taken a big step in the right direction with Cosmos’ inside-out tracking. Oculus Quest recently announced Oculus Link, a software update that will enable a connection between Quest and a PC via a USB-C cable. With this upgrade on the horizon, HTC is facing strong competition on the market. However, it seems to us like Cosmos isn’t aiming to compete with Quest at all, but is rather designed to be the direct successor of the original HTC Vive. Based on our first experience with Cosmos we have high expectations of HTC, and hope to see even better commercial headsets in the future as the market for VR headsets is becoming increasingly more competitive.
The All-Art Protocol, developed by the team behind VR-All-Art, won second place in the NFT track of the global hackathon. Vitomir Jevremovic, CEO of VR-All-Art, said, “We are very happy the hackathon happened. As a team, we thrive the most when faced with short deadlines because they give us the necessary focus to transform our plans and vision into viable deliverables. The real work starts now.”
VR-All-Art, one of the leading platforms for exhibiting and acquiring art in virtual reality, is working on developing the protocol during Solana Season Hackathon.
XR4ALL, an initiative of the European Commission whose aim is to strengthen the EU extended reality industry, recently published an interview with the CEO of VR-All-Art. In their words, Vitomir Jevremovic is an XR Star, providing solutions that move the European XR tech industry forward.