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XR4ALL, an initiative of the European Commission whose aim is to strengthen the EU extended reality industry, recently published an interview with the CEO of VR-All-Art. In their words, Vitomir Jevremovic is an XR Star, providing solutions that move the European XR tech industry forward.
From his “origin story” and building one of the first virtual reality museums, to revolutionizing the world of arts & culture with extended reality, Vitomir shared his past experiences and challenges, his thoughts on XR technology and its future, and even opened up about some personal matters.
On the subject of who inspires him within the industry, Vitomir said, “There are hundreds, if not thousands of people working relentlessly in various XR companies to bring experiences and virtual worlds closer to us, and each and every one of them deserves praise and an honorable mention because all of them contribute to the development of XR and the future.”
Get to know our CEO better by reading the full interview.
VR-All-Art, one of the leading platforms for exhibiting and acquiring art in virtual reality, is working on developing the protocol during Solana Season Hackathon.
XR4ALL, an initiative by the European Commission to strengthen the European XR industry, has organized an open webinar on the XR entrepreneurial and investment landscape in CEE.
The online art fair, dubbed ArtCity October, opens to the public for virtual exploration today. Everyone who wishes to visit the fair can do so through the ArtCity website until the event ends on the 28th of this month. The online fair features a wide variety of art from the best dealers worldwide, from high-quality fine art, antiques, modern, as well as ancient art, old masters, and tribal art. As a technology partner for ArtCity October, VR-All-Art provides virtual representation for several fair exhibitors through its native technology.
Following the end of the local lockdown in Serbia, the VR-All-Art team has continued working on the latest planned exhibition of prehistoric art and artifacts from Vinca culture, one of the largest prehistoric archaeological sites in Europe. The team scanned over thirty of the most significant figurines from the Neolithic in three locations with the latest 3D scanning technology.