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Metavoice II

What if we could SEE the Human voice rather than just hear it? For thousands of years, humans have only been able to hear the human voice, but now, you can finally SEE the Human Voice! All the sounds you experience in this Digital art is completely produced using the Human Voice / Beatboxing. Metavoice is the next evolutionary phase in the genesis collaboration between the human voice & generative art. Beatboxing is the medium of translating the human voice 3.0 and employing its characteristics to stimulate a 3Dimensional form in a digital space. As a Beatboxer, a generative Artist & an Architect, I have always been working towards combining these 3 elements and creating a portal to the future using Beatboxing as a core among my various explorations of the human voice. Each genre of music and each pattern of beatboxing is non-fungible at its core and that application on a 3D form as a stimulant makes this an extremely collectible virtual object. Each genre of Beatboxing coincides with a specific colour as well as a certain time in which the genre of music was created. Each blob collides and retracts as per the characteristics of beatboxing as well as the physics imparted onto it from the beatboxing patterns and the genre of music. The Human Voice is inherently non-fungible at its core. Metavoice II is a vocalized interpretation of Dubstep and its inherent characteristics of the genre. What started out as a research project in 2017 is now an NFT for your audio-visual pleasure. 4 years of research compressed into a 28 second experience. This vocalized audio-visual experience is now a part of Human Vocal History in perpetuity. Beatboxer: Abhishek Bhaskar.

09_DAFA_Citizens Art

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